carbon

Vars | |
all_scars | All of the scars a carbon has afflicted throughout their limbs |
---|---|
all_wounds | All of the wounds a carbon has afflicted throughout their limbs |
bodyparts | Gets filled up in /datum/species/proc/replace_body. Will either contain a list of typepaths if nothing has been created yet, or a list of the body part objects. |
can_be_shoved_into | Can other carbons be shoved into this one to make it fall? |
cold_protection | Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection |
damageoverlaytemp | Used to temporarily increase severity of / apply a new damage overlay (the red ring around the ui / screen). This number will translate to equivalent brute or burn damage taken. Handled in [mob/living/proc/update_damage_hud]. (For example, setting damageoverlaytemp = 20 will add 20 "damage" to the overlay the next time it updates.) This number is also reset to 0 every tick of carbon Life(). Pain. |
disgust | Measure of how disgusted we are. See DISGUST_LEVEL_GROSS and friends |
dna | Carbon |
dreaming | How many dream images we have left to send |
ears | only used by humans. |
external | "External" air tank. Never set this manually. Not required to stay directly equipped on the mob (i.e. could be a machine or MOD suit module). |
external_organs | List of /obj/item/organ/external in the mob, similarly used as internal_organs. |
external_organs_slot | Same as above, but stores "ID" = "organ" pairs. |
failed_last_breath | This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks. |
glasses | only used by humans. |
gloves | only used by humans |
hand_bodyparts | A collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems) |
handcuffed | Whether or not the mob is handcuffed |
heat_protection | Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection |
icon_render_keys | A cache of bodypart = icon to prevent excessive icon creation. |
internal | Equipped air tank. Never set this manually. |
internal_organs | List of /obj/item/organ/internal in the mob. They don't go in the contents for some reason I don't want to know. |
internal_organs_slot | Same as above, but stores "slot ID" - "organ" pairs for easy access. |
last_mind | last mind to control this mob, for blood-based cloning |
legcuffed | Same as handcuffs but for legs. Bear traps use this. |
old_disgust | How disgusted we were LAST time we processed disgust. Helps prevent unneeded work |
shoes | only used by humans. |
skillchip_complexity_modifier | Simple modifier for whether this mob can handle greater or lesser skillchip complexity. See /datum/mutation/human/biotechcompat/ for example. |
stam_regen_start_time | used to halt stamina regen temporarily |
tinttotal | Total level of visualy impairing items |
transformation_timer | Timer id of any transformation |
visual_only_organs | Only load in visual organs |
Procs | |
add_bodypart | Proc to hook behavior on bodypart additions. Do not directly call. You're looking for [/obj/item/bodypart/proc/try_attach_limb()]. |
adjustOrganLoss | If an organ exists in the slot requested, and we are capable of taking damage (we don't have [GODMODE] on), call the damage proc on that organ. |
adjustPlasma | Adjusts the plasma level of the carbon's plasma vessel if they have one |
adjust_bodytemperature | Adjust the body temperature of a mob expanded for carbon mobs allowing the use of insulation and change steps |
adjust_skillchip_complexity_modifier | Modifies max_skillchip_count and updates active skillchips |
bleed_warn | bleed_warn() is used to for carbons with an active client to occasionally receive messages warning them about their bleeding status (if applicable) |
can_breathe_helmet | Returns TRUE if an air tank compatible helmet is equipped. |
can_breathe_internals | Returns TRUE if an air tank compatible mask or breathing tube is equipped. |
can_breathe_mask | Returns TRUE if an air tank compatible mask is equipped. |
can_breathe_tube | Returns TRUE if a breathing tube is equipped. |
check_passout | Check to see if we should be passed out from oyxloss |
check_self_for_injuries | Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel |
check_virus | Medical HUD! Basic mode needs suit sensors on. |
clone_skillchip_list | Creates a list of new skillchips cloned from old skillchips in the mob's brain. |
close_all_airtanks | Quickly/lazily close all airtanks without any returns or notifications. |
close_externals | Close the the currently open external (that's EX-ternal) air tank. Returns TREUE if successful. |
close_internals | Actually closes the active internal or external air tank. Returns TRUE if the tank was opened successfully. |
create_bodyparts | Creates body parts for this carbon completely from scratch. Optionally takes a map of body zones to what type to instantiate instead of them. |
cutoff_internals | Prepares emergency disconnect from open air tanks and notifies in chat. Usually called after mob suddenly unequips breathing apparatus. |
del_and_replace_bodypart | Replaces a single limb and deletes the old one if there was one |
destroy_all_skillchips | Destroys all skillchips in the brain, handling appropriate cleanup and event calls. |
disarm | Attempt to disarm the target mob. Will shove the target mob back, and drop them if they're in front of something dense or another carbon. |
dream | Generates a dream sequence to be displayed to the sleeper. |
dream_sequence | Displays the passed list of dream fragments to a sleeping carbon. |
electrocute_act | Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects. |
expel_ingested | Expel the reagents you just tried to ingest |
generate_fake_scars | generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake) |
getOrganLoss | If an organ exists in the slot requested, return the amount of damage that organ has |
getPlasma | Gets the plasma level of this carbon's plasma vessel, or -1 if they don't have one |
get_all_covered_flags | Returns a bitfield of all zones covered by clothing |
get_bleed_rate | A helper to see how much blood we're losing per tick |
get_blood_dna_list | Get the mobs dna list |
get_breath_from_internal | Attempts to take a breath from the external or internal air tank. |
get_cold_protection | This returns the percentage of protection from cold as a value from 0 - 1 temperature is the temperature you're being exposed to |
get_covered_body_zones | Returns a list of all body_zones covered by clothing |
get_damageable_bodyparts | Returns a list of damageable bodyparts |
get_damaged_bodyparts | Returns a list of damaged bodyparts |
get_heat_protection | This returns the percentage of protection from heat as a value from 0 - 1 temperature is the temperature you're being exposed to |
get_insulation_protection | Get the insulation that is appropriate to the temperature you're being exposed to. All clothing, natural insulation, and traits are combined returning a single value. |
get_total_bleed_rate | get our total bleedrate |
get_traumas | TRAUMAS |
get_wounded_bodyparts | Returns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb) |
give | Proc called when offering an item to another player |
handle_breath_temperature | Fourth and final link in a breath chain |
handle_dreams | Begins the dreaming process on a sleeping carbon. |
handle_environment | Base carbon environment handler, adds natural stabilization |
handle_liver | Check to see if we have the liver, if not automatically gives you last-stage effects of lacking a liver. |
has_equipped | This proc is called after an item has been successfully handled and equipped to a slot. |
head_update | Handle stuff to update when a mob equips/unequips a headgear. |
heal_bodypart_damage | Heals ONE bodypart randomly selected from damaged ones. |
heal_overall_damage | Heal MANY bodyparts, in random order |
humanize | Humanize |
implant_skillchip | Attempts to implant this skillchip into the target carbon's brain. |
invalid_internals | Returns truthy if air tank is open and mob lacks apparatus, or if the tank moved away from the mob. |
is_bleeding | if any of our bodyparts are bleeding |
lying_angle_on_lying_down | Special carbon interaction on lying down, to transform its sprite by a rotation. |
natural_bodytemperature_stabilization | Used to stabilize the body temperature back to normal on living mobs |
on_nobreath_trait_gain | On gain of TRAIT_NOBREATH |
on_nometabolism_trait_gain | On gain of TRAIT_NOMETABOLISM |
open_internals | Open the internal air tank without checking for any breathing apparatus. Returns TRUE if the air tank was opened successfully. Closes any existing tanks before opening another one. |
regenerate_organs | Recreates all of this mob's organs, and heals them to full. |
remove_all_embedded_objects | Remove all embedded objects from all limbs on the carbon mob |
remove_bodypart | Proc to hook behavior on bodypart removals. Do not directly call. You're looking for [/obj/item/bodypart/proc/drop_limb()]. |
remove_embedded_object | Remove a specific embedded item from the carbon mob |
remove_skillchip | Attempts to remove this skillchip from the target carbon's brain. |
secondary_shock | Called slightly after electrocute act to apply a secondary stun. |
setOrganLoss | If an organ exists in the slot requested, and we are capable of taking damage (we don't have [GODMODE] on), call the set damage proc on that organ, which can set or clear the failing variable on that organ, making it either cease or start functions again, unlike adjustOrganLoss. |
set_handcuffed | Modifies the handcuffed value if a different value is passed, returning FALSE otherwise. The variable should only be changed through this proc. |
share_bodytemperature | Have two mobs share body heat between each other. Account for the insulation and max temperature change range for the mob |
should_electrocute | Returns whether or not the carbon should be able to be shocked |
spray_blood | This proc is a helper for spraying blood for things like slashing/piercing wounds and dismemberment. |
take | Proc called when the player clicks the give alert |
take_bodypart_damage | Damages ONE bodypart randomly selected from damagable ones. |
take_overall_damage | damage MANY bodyparts, in random order |
toggle_close_internals | Prepares to close the currently open internal air tank and notifies in chat. Handles displaying messages to the user before doing the actual closing. Returns TRUE if |
toggle_externals | Toggles the given external (that's EX-ternal) air tank open, or close the currently open one, if a compatible breathing apparatus is found. Returns TRUE if the tank was opened successfully. |
toggle_internals | Toggles the given internal air tank open, or close the currently open one, if a compatible breathing apparatus is found. Returns TRUE if the tank was opened successfully. |
toggle_open_internals | Prepares to open the internal air tank and notifies the mob in chat. Handles displaying messages to the user before doing the actual opening. Returns TRUE if the tank was opened/closed successfully. |
try_open_internals | Opens the given internal air tank if a breathing apparatus is found. Returns TRUE if successful, FALSE otherwise. Returns TRUE if the tank was opened successfully. |
update_body_parts | Checks to see if any bodyparts need to be redrawn, then does so. update_limb_data = TRUE redraws the limbs to conform to the owner. |
update_bodypart_bleed_overlays | Has each bodypart update its bleed/wound overlay icon states |
wearing_shock_proof_gloves | Returns if the carbon is wearing shock proof gloves |
Var Details
all_scars

All of the scars a carbon has afflicted throughout their limbs
all_wounds

All of the wounds a carbon has afflicted throughout their limbs
bodyparts

Gets filled up in /datum/species/proc/replace_body. Will either contain a list of typepaths if nothing has been created yet, or a list of the body part objects.
can_be_shoved_into

Can other carbons be shoved into this one to make it fall?
cold_protection

Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
damageoverlaytemp

Used to temporarily increase severity of / apply a new damage overlay (the red ring around the ui / screen). This number will translate to equivalent brute or burn damage taken. Handled in [mob/living/proc/update_damage_hud]. (For example, setting damageoverlaytemp = 20 will add 20 "damage" to the overlay the next time it updates.) This number is also reset to 0 every tick of carbon Life(). Pain.
disgust

Measure of how disgusted we are. See DISGUST_LEVEL_GROSS and friends
dna

Carbon
dreaming

How many dream images we have left to send
ears

only used by humans.
external

"External" air tank. Never set this manually. Not required to stay directly equipped on the mob (i.e. could be a machine or MOD suit module).
external_organs

List of /obj/item/organ/external in the mob, similarly used as internal_organs.
external_organs_slot

Same as above, but stores "ID" = "organ" pairs.
failed_last_breath

This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
glasses

only used by humans.
gloves

only used by humans
hand_bodyparts

A collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
handcuffed

Whether or not the mob is handcuffed
heat_protection

Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
icon_render_keys

A cache of bodypart = icon to prevent excessive icon creation.
internal

Equipped air tank. Never set this manually.
internal_organs

List of /obj/item/organ/internal in the mob. They don't go in the contents for some reason I don't want to know.
internal_organs_slot

Same as above, but stores "slot ID" - "organ" pairs for easy access.
last_mind

last mind to control this mob, for blood-based cloning
legcuffed

Same as handcuffs but for legs. Bear traps use this.
old_disgust

How disgusted we were LAST time we processed disgust. Helps prevent unneeded work
shoes

only used by humans.
skillchip_complexity_modifier

Simple modifier for whether this mob can handle greater or lesser skillchip complexity. See /datum/mutation/human/biotechcompat/ for example.
stam_regen_start_time

used to halt stamina regen temporarily
tinttotal

Total level of visualy impairing items
transformation_timer

Timer id of any transformation
visual_only_organs

Only load in visual organs
Proc Details
add_bodypart
Proc to hook behavior on bodypart additions. Do not directly call. You're looking for [/obj/item/bodypart/proc/try_attach_limb()].
adjustOrganLoss
If an organ exists in the slot requested, and we are capable of taking damage (we don't have [GODMODE] on), call the damage proc on that organ.
Arguments:
- slot - organ slot, like [ORGAN_SLOT_HEART]
- amount - damage to be done
- maximum - currently an arbitrarily large number, can be set so as to limit damage
- required_organtype - targets only a specific organ type if set to ORGAN_ORGANIC or ORGAN_ROBOTIC
adjustPlasma
Adjusts the plasma level of the carbon's plasma vessel if they have one
adjust_bodytemperature
Adjust the body temperature of a mob expanded for carbon mobs allowing the use of insulation and change steps
vars:
- amount The amount of degrees to change body temperature by
- min_temp (optional) The minimum body temperature after adjustment
- max_temp (optional) The maximum body temperature after adjustment
- use_insulation (optional) modifies the amount based on the amount of insulation the mob has
- use_steps (optional) Use the body temp divisors and max change rates
- capped (optional) default True used to cap step mode
adjust_skillchip_complexity_modifier
Modifies max_skillchip_count and updates active skillchips
bleed_warn
bleed_warn() is used to for carbons with an active client to occasionally receive messages warning them about their bleeding status (if applicable)
Arguments:
- bleed_amt- When we run this from /mob/living/carbon/human/proc/handle_blood we already know how much blood we're losing this tick, so we can skip tallying it again with this
- forced-
can_breathe_helmet
Returns TRUE if an air tank compatible helmet is equipped.
can_breathe_internals
Returns TRUE if an air tank compatible mask or breathing tube is equipped.
can_breathe_mask
Returns TRUE if an air tank compatible mask is equipped.
can_breathe_tube
Returns TRUE if a breathing tube is equipped.
check_passout
Check to see if we should be passed out from oyxloss
check_self_for_injuries
Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel
check_virus
Medical HUD! Basic mode needs suit sensors on.
clone_skillchip_list
Creates a list of new skillchips cloned from old skillchips in the mob's brain.
Returns a complete list of new skillchips cloned from the mob's brain's existing skillchip stock. Rumour has it that Changelings just LOVE this proc. Arguments:
- cloned_chip_holder - The new holder for the cloned chips. Please don't be null.
- not_removable - Special override, whether or not to force cloned chips to be non-removable, i.e. to delete on removal.
close_all_airtanks
Quickly/lazily close all airtanks without any returns or notifications.
close_externals
Close the the currently open external (that's EX-ternal) air tank. Returns TREUE if successful.
close_internals
Actually closes the active internal or external air tank. Returns TRUE if the tank was opened successfully.
Arguments:
- is_external - A boolean which indicates if the air tank must be equipped, or stored elsewhere.
create_bodyparts
Creates body parts for this carbon completely from scratch. Optionally takes a map of body zones to what type to instantiate instead of them.
cutoff_internals
Prepares emergency disconnect from open air tanks and notifies in chat. Usually called after mob suddenly unequips breathing apparatus.
del_and_replace_bodypart
Replaces a single limb and deletes the old one if there was one
destroy_all_skillchips
Destroys all skillchips in the brain, handling appropriate cleanup and event calls.
disarm
Attempt to disarm the target mob. Will shove the target mob back, and drop them if they're in front of something dense or another carbon.
dream
Generates a dream sequence to be displayed to the sleeper.
Generates the "dream" to display to the sleeper. A dream consists of a subject, a verb, and (most of the time) an object, displayed in sequence to the sleeper. Dreams are generated as a list of strings stored inside dream_fragments, which is passed to and displayed in dream_sequence(). Bedsheets on the sleeper will provide a custom subject for the dream, pulled from the dream_messages on each bedsheet.
dream_sequence
Displays the passed list of dream fragments to a sleeping carbon.
Displays the first string of the passed dream fragments, then either ends the dream sequence or performs a callback on itself depending on if there are any remaining dream fragments to display.
Arguments:
- dream_fragments - A list of strings, in the order they will be displayed.
electrocute_act
Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
expel_ingested
Expel the reagents you just tried to ingest
When you try to ingest reagents but you do not have a stomach you will spew the reagents on the floor.
Vars:
- bite: /atom the reagents to expel
- amount: int The amount of reagent
generate_fake_scars
generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)
If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_SLASH to generate a random cut scar.
Arguments:
- num_scars- A number for how many scars you want to add
- forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types
getOrganLoss
If an organ exists in the slot requested, return the amount of damage that organ has
Arguments:
- slot - organ slot, like [ORGAN_SLOT_HEART]
getPlasma
Gets the plasma level of this carbon's plasma vessel, or -1 if they don't have one
get_all_covered_flags
Returns a bitfield of all zones covered by clothing
get_bleed_rate
A helper to see how much blood we're losing per tick
get_blood_dna_list
Get the mobs dna list
get_breath_from_internal
Attempts to take a breath from the external or internal air tank.
get_cold_protection
This returns the percentage of protection from cold as a value from 0 - 1 temperature is the temperature you're being exposed to
get_covered_body_zones
Returns a list of all body_zones covered by clothing
get_damageable_bodyparts
Returns a list of damageable bodyparts
get_damaged_bodyparts
Returns a list of damaged bodyparts
get_heat_protection
This returns the percentage of protection from heat as a value from 0 - 1 temperature is the temperature you're being exposed to
get_insulation_protection
Get the insulation that is appropriate to the temperature you're being exposed to. All clothing, natural insulation, and traits are combined returning a single value.
required temperature The Temperature that you're being exposed to
return the percentage of protection as a value from 0 - 1
get_total_bleed_rate
get our total bleedrate
get_traumas
TRAUMAS
get_wounded_bodyparts
Returns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)
give
Proc called when offering an item to another player
This handles creating an alert and adding an overlay to it
handle_breath_temperature
Fourth and final link in a breath chain
handle_dreams
Begins the dreaming process on a sleeping carbon.
Checks a 10% chance and whether or not the carbon this is called on is already dreaming. If the prob() passes and there are no dream images left to display, a new dream is constructed.
handle_environment
Base carbon environment handler, adds natural stabilization
handle_liver
Check to see if we have the liver, if not automatically gives you last-stage effects of lacking a liver.
has_equipped
This proc is called after an item has been successfully handled and equipped to a slot.
head_update
Handle stuff to update when a mob equips/unequips a headgear.
heal_bodypart_damage
Heals ONE bodypart randomly selected from damaged ones.
It automatically updates damage overlays if necessary
It automatically updates health status
heal_overall_damage
Heal MANY bodyparts, in random order
humanize
Humanize
implant_skillchip
Attempts to implant this skillchip into the target carbon's brain.
Returns whether the skillchip was inserted or not. Can optionally give chat message notification to the mob. Arguments:
- skillchip - The skillchip you want to insert.
- silent - Whether or not to display the implanting message.
- force - Whether to force the implant to happen, including forcing activating if activate = TRUE. Ignores incompatibility checks. Used by changelings.
invalid_internals
Returns truthy if air tank is open and mob lacks apparatus, or if the tank moved away from the mob.
is_bleeding
if any of our bodyparts are bleeding
lying_angle_on_lying_down
Special carbon interaction on lying down, to transform its sprite by a rotation.
natural_bodytemperature_stabilization
Used to stabilize the body temperature back to normal on living mobs
Arguments:
- environemnt: The environment gas mix
- delta_time: The amount of time that has elapsed since the last tick
- times_fired: The number of times SSmobs has ticked
on_nobreath_trait_gain
On gain of TRAIT_NOBREATH
This will clear all alerts and moods related to breathing.
on_nometabolism_trait_gain
On gain of TRAIT_NOMETABOLISM
This will clear all moods related to addictions and stop metabolization.
open_internals
Open the internal air tank without checking for any breathing apparatus. Returns TRUE if the air tank was opened successfully. Closes any existing tanks before opening another one.
Arguments:
- tank - The given tank to open and start breathing from.
- is_external - A boolean which indicates if the air tank must be equipped, or stored elsewhere.
regenerate_organs
Recreates all of this mob's organs, and heals them to full.
remove_all_embedded_objects
Remove all embedded objects from all limbs on the carbon mob
remove_bodypart
Proc to hook behavior on bodypart removals. Do not directly call. You're looking for [/obj/item/bodypart/proc/drop_limb()].
remove_embedded_object
Remove a specific embedded item from the carbon mob
remove_skillchip
Attempts to remove this skillchip from the target carbon's brain.
Returns FALSE when the skillchip couldn't be removed for some reason, including the target or brain not existing or the skillchip not being in the brain. Arguments:
- target - The living carbon whose brain you want to remove the chip from.
- silent - Whether or not to display the removal message.
secondary_shock
Called slightly after electrocute act to apply a secondary stun.
setOrganLoss
If an organ exists in the slot requested, and we are capable of taking damage (we don't have [GODMODE] on), call the set damage proc on that organ, which can set or clear the failing variable on that organ, making it either cease or start functions again, unlike adjustOrganLoss.
Arguments:
- slot - organ slot, like [ORGAN_SLOT_HEART]
- amount - damage to be set to
- required_organtype - targets only a specific organ type if set to ORGAN_ORGANIC or ORGAN_ROBOTIC
set_handcuffed
Modifies the handcuffed value if a different value is passed, returning FALSE otherwise. The variable should only be changed through this proc.
share_bodytemperature
Have two mobs share body heat between each other. Account for the insulation and max temperature change range for the mob
vars:
- M The mob/living/carbon that is sharing body heat
should_electrocute
Returns whether or not the carbon should be able to be shocked
spray_blood
This proc is a helper for spraying blood for things like slashing/piercing wounds and dismemberment.
The strength of the splatter in the second argument determines how much it can dirty and how far it can go
Arguments:
- splatter_direction: Which direction the blood is flying
- splatter_strength: How many tiles it can go, and how many items it can pass over and dirty
take
Proc called when the player clicks the give alert
Handles checking if the player taking the item has open slots and is in range of the offerer Also deals with the actual transferring of the item to the players hands Arguments:
- offerer - The person giving the original item
- I - The item being given by the offerer
take_bodypart_damage
Damages ONE bodypart randomly selected from damagable ones.
It automatically updates damage overlays if necessary
It automatically updates health status
take_overall_damage
damage MANY bodyparts, in random order
toggle_close_internals
Prepares to close the currently open internal air tank and notifies in chat. Handles displaying messages to the user before doing the actual closing. Returns TRUE if
Arguments:
- is_external - A boolean which indicates if the air tank must be equipped, or stored elsewhere.
toggle_externals
Toggles the given external (that's EX-ternal) air tank open, or close the currently open one, if a compatible breathing apparatus is found. Returns TRUE if the tank was opened successfully.
Arguments:
- tank - The given tank to toggle open and start breathing from externally.
toggle_internals
Toggles the given internal air tank open, or close the currently open one, if a compatible breathing apparatus is found. Returns TRUE if the tank was opened successfully.
Arguments:
- tank - The given tank to toggle open and start breathing from internally.
toggle_open_internals
Prepares to open the internal air tank and notifies the mob in chat. Handles displaying messages to the user before doing the actual opening. Returns TRUE if the tank was opened/closed successfully.
Arguments:
- tank - The given tank to toggle open and start breathing from.
- is_external - A boolean which indicates if the air tank must be equipped, or stored elsewhere.
try_open_internals
Opens the given internal air tank if a breathing apparatus is found. Returns TRUE if successful, FALSE otherwise. Returns TRUE if the tank was opened successfully.
Arguments:
- tank - The given tank we will attempt to toggle open and start breathing from.
- is_external - A boolean which indicates if the air tank must be equipped, or stored elsewhere.
update_body_parts
Checks to see if any bodyparts need to be redrawn, then does so. update_limb_data = TRUE redraws the limbs to conform to the owner.
update_bodypart_bleed_overlays
Has each bodypart update its bleed/wound overlay icon states
wearing_shock_proof_gloves
Returns if the carbon is wearing shock proof gloves