fishing_challenge

Vars | |
| background | Background image from /datum/asset/simple/fishing_minigame |
|---|---|
| bait_taken | Did the game get past the baiting phase, used to track if bait should be consumed afterwards |
| completed | Is it finished (either by win/lose or window closing) |
| difficulty | Minigame difficulty |
| fish_ai | Fish AI type to use |
| fishing_line | Fishing line visual |
| lure | Lure visual |
| max_distance | Max distance we can move from the spot |
| reward_path | Result path |
| special_effects | Rule modifiers (eg weighted bait) |
| start_time | When the ui minigame phase started |
| used_rod | Rod that is used for the challenge |
| user | Fishing mob |
Procs | |
| Destroy | Fish minigame properties Enable special parameters |
| handle_click | Create fishing line visuals |
| interrupt | Challenge interrupted by something external |
Var Details
background

Background image from /datum/asset/simple/fishing_minigame
bait_taken

Did the game get past the baiting phase, used to track if bait should be consumed afterwards
completed

Is it finished (either by win/lose or window closing)
difficulty

Minigame difficulty
fish_ai

Fish AI type to use
fishing_line

Fishing line visual
lure

Lure visual
max_distance

Max distance we can move from the spot
reward_path

Result path
special_effects

Rule modifiers (eg weighted bait)
start_time

When the ui minigame phase started
used_rod

Rod that is used for the challenge
user

Fishing mob
Proc Details
Destroy
Fish minigame properties Enable special parameters
handle_click
Create fishing line visuals
interrupt
Challenge interrupted by something external