How module computer programs work
Ok. so a quick rundown on how to make a program. This is kind of a shitty documentation, but oh well I was asked to.
Base setup
This is how the base program is setup. the rest is mostly tgui stuff. I'll use the ntnetmonitor as a base
/datum/computer_file/program/ntnetmonitor
/// This is obviously the name of the file itself. not much to be said
filename = "ntmonitor"
/// This is sort of the official name. it's what shows up on the main menu
filedesc = "NTNet Diagnostics and Monitoring"
/// This is what the screen will look like when the program is active
program_icon_state = "comm_monitor"
/// This is a sort of a description, visible when looking on the ntnet
extended_desc = "This program is a dummy."
/// size of the program. Big programs need more hard drive space. Don't
/// make it too big though.
size = 12
/// If this is set, the program will not run without an ntnet connection,
/// and will close if the connection is lost. Mainly for primarily online
/// programs.
requires_ntnet = 1
/// This is access required to run the program itself. ONLY SET THIS FOR
/// SUPER SECURE SHIT. This also acts as transfer_access as well.
required_access = access_network
/// This is the access needed to download from ntnet or host on the ptp
/// program. This is what you want to use most of the time.
transfer_access = access_change_ids
/// If it's available to download on ntnet. pretty self explanatory.
available_on_ntnet = 1
/// ditto but on emagged syndie net. Use this for antag programs
available_on_syndinet = 0
/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination)
/// or PROGRAM_ALL. Use this to limit what kind of machines can run the
/// program. For example, comms program should be limited to consoles and laptops.
usage_flags = PROGRAM_ALL
/// This one is kinda cool. If you have the program minimized, this will
/// show up in the header of the computer screen. You can even have the
/// program change what the header is based on the situation! See `alarm.dm`
/// for an example.
var/ui_header = "downloader_finished.gif"
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