code/__HELPERS/areas.dm

/proc/create_atmos_zone | Create an atmos zone (Think ZAS), similiar to [proc/detect_room] but it ignores walls and turfs which are non-[atmos_can_pass] |
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/proc/get_sorted_areas | Returns a sorted version of GLOB.areas, by name |
/proc/get_first_open_turf_in_area | Iterates over all turfs in the target area and returns the first non-dense one |
/proc/mobs_in_area_type | Takes: list of area types Returns: all mobs that are in an area type |