code/__DEFINES/surgery.dm

ORGAN_SYNTHETIC | Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal |
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ORGAN_FROZEN | Frozen organs, don't deteriorate |
ORGAN_FAILING | Failing organs perform damaging effects until replaced or fixed |
ORGAN_VITAL | Currently only the brain |
ORGAN_EDIBLE | is a snack? :D |
ORGAN_SYNTHETIC_EMP | Synthetic organ affected by an EMP. Deteriorates over time. |
SURGERY_STEP_FAIL | When the surgery step fails :( |
SURGERY_IGNORE_CLOTHES | Will allow the surgery to bypass clothes |
SURGERY_SELF_OPERABLE | Will allow the surgery to be performed by the user on themselves. |
SURGERY_REQUIRE_RESTING | Will allow the surgery to work on mobs that aren't lying down. |
SURGERY_REQUIRE_LIMB | Will allow the surgery to work only if there's a limb. |
SURGERY_REQUIRES_REAL_LIMB | Will allow the surgery to work only if there's a real (eg. not pseudopart) limb. |
Define Details
ORGAN_EDIBLE
is a snack? :D
ORGAN_FAILING
Failing organs perform damaging effects until replaced or fixed
ORGAN_FROZEN
Frozen organs, don't deteriorate
ORGAN_SYNTHETIC
Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
ORGAN_SYNTHETIC_EMP
Synthetic organ affected by an EMP. Deteriorates over time.
ORGAN_VITAL
Currently only the brain
SURGERY_IGNORE_CLOTHES
Will allow the surgery to bypass clothes
SURGERY_REQUIRES_REAL_LIMB
Will allow the surgery to work only if there's a real (eg. not pseudopart) limb.
SURGERY_REQUIRE_LIMB
Will allow the surgery to work only if there's a limb.
SURGERY_REQUIRE_RESTING
Will allow the surgery to work on mobs that aren't lying down.
SURGERY_SELF_OPERABLE
Will allow the surgery to be performed by the user on themselves.
SURGERY_STEP_FAIL
When the surgery step fails :(