code/__DEFINES/DNA.dm

MUT_NORMAL | A mutation that can be activated and deactived by completing a sequence |
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MUT_EXTRA | A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console |
MUT_OTHER | Cannot be interacted with by players through normal means. I.E. wizards mutate |
DNA_FEATURE_BLOCKS | This number needs to equal the total number of DNA blocks |
DYNCOLORS | Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting |
NOEYESPRITES | Do not draw eyes or eyeless overlay |
HAS_MARKINGS | If we have a limb-specific overlay sprite |
NOBLOODOVERLAY | Do not draw blood overlay |
NOAUGMENTS | No augments, for monkeys in specific because they will turn into fucking freakazoids https://cdn.discordapp.com/attachments/326831214667235328/791313258912153640/102707682-fa7cad80-4294-11eb-8f13-8c689468aeb0.png |
BLOOD_CLANS | will be assigned a universal vampire themed last name shared by their department. this is preferenced! |
NO_TONGUE | Stops species from spawning with tongue. Doesn't actually make the species able to talk with no tongue |
ORGAN_SLOT_EXTERNAL_TAIL | Organ slot external |
ORGAN_SLOT_XENO_ACIDGLAND | Xenomorph organ slots |
STANDARD_ORGAN_DECAY | designed to fail organs when left to decay for ~15 minutes |
SPECIES_PERK_ICON | A key that designates UI icon displayed on the perk. |
SPECIES_PERK_NAME | A key that designates the name of the perk. |
SPECIES_PERK_DESC | A key that designates the description of the perk. |
SPECIES_PERK_TYPE | A key that designates what type of perk it is (see below). |
Define Details
BLOOD_CLANS
will be assigned a universal vampire themed last name shared by their department. this is preferenced!
DNA_FEATURE_BLOCKS
This number needs to equal the total number of DNA blocks
DYNCOLORS
Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting
HAS_MARKINGS
If we have a limb-specific overlay sprite
MUT_EXTRA
A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
MUT_NORMAL
A mutation that can be activated and deactived by completing a sequence
MUT_OTHER
Cannot be interacted with by players through normal means. I.E. wizards mutate
NOAUGMENTS
No augments, for monkeys in specific because they will turn into fucking freakazoids https://cdn.discordapp.com/attachments/326831214667235328/791313258912153640/102707682-fa7cad80-4294-11eb-8f13-8c689468aeb0.png
NOBLOODOVERLAY
Do not draw blood overlay
NOEYESPRITES
Do not draw eyes or eyeless overlay
NO_TONGUE
Stops species from spawning with tongue. Doesn't actually make the species able to talk with no tongue
ORGAN_SLOT_EXTERNAL_TAIL
Organ slot external
ORGAN_SLOT_XENO_ACIDGLAND
Xenomorph organ slots
SPECIES_PERK_DESC
A key that designates the description of the perk.
SPECIES_PERK_ICON
A key that designates UI icon displayed on the perk.
SPECIES_PERK_NAME
A key that designates the name of the perk.
SPECIES_PERK_TYPE
A key that designates what type of perk it is (see below).
STANDARD_ORGAN_DECAY
designed to fail organs when left to decay for ~15 minutes